Deus Ex Digita?
© 2001 Robert A. Freitas Jr.
May 2001
Recent discussions with Nick Bostrom (e.g., the Simulation
Argument) have prompted this commemoration of some previous thoughts. The
magnitudes of the following simple numerical estimates appear nonsensitively
to imply that humanity is a digital simulation ("sim"). Detecting the computational
error which must surely lurk herein is left as an exercise for the reader.
I. Some Assumptions
- Generously assume 100 teraflops per human brain
(~1015 bits/brain-sec, assuming 8-bit words)
- ~1010 human brains have ever lived, to
date.
- Each human brain has lived ~109 seconds.
è Total bits processed
by all human brains, ever, is ~1034 bits.
- Capacity of conventional mechanical nanostorage is ~1
bit/nm3 (equivalent to linear DNA, approximately midway between
nanomechanical registers and spooled nanotape; NMI:345).
è Physical volume of
nanomechanical computronium to store all human thoughts that have ever been
thought, to date, is ~107 m3 (a ~215-meter
cube).
- A conventional reversible mechanical nanocomputer processes
~1017 bits/watt-sec [NS:1] or
~1032 bits/sec-m3 [NMI:344].
è Physical volume of
computronium to compute all current human thought is ~10-7 m3.
è Computronium power required to compute all human
thought is ~108 W (vs. ~1011 W for all biological human
brains currently alive).
- Maximum human sensory bandwidth (primarily visual) is
~108 bits/sec.
- If ~1010 human sensorial sets have ever existed,
and each sensorial set received sensory data for ~109 sec, then
~1027 bits of sensory data have ever been received by all human
sensorial sets that have ever existed.
- Assume each bit of sensory data requires ~1000 bits to
simulate.
è ~1030 bits must be
processed to simulate all human sensory data ever received by all human sensoria,
up to the present.
II. Some Arguments
Computation Power
arguments:
- Global hypsithermal power limit on planet Earth is
~1015 W (NMI:175).
- Number of ancestor sims that could be run on Earth at
hypsithermal limit is ~107.
- Assume all ~107 possible sims are of equal
probability to the one "reality" (as subjective observers, we cannot
distinguish with any certainty whether we inhabit reality or a
simulation).
è Probability we live in
a sim is ~(1 - 10-7) = 99.999 99%.
è Probability we live in
a sim is ~(1 - 10-18)= 99.999 999 999 999 999 9%.
Storage Volume
argument:
- Volume of the terrestrial biosphere is ~1013
m3.
- Volume of all planetary mass in solar system, theoretically
accessible to a "natural" Type
II civilization, is ~1024 m3.
- The number of ancestor sims whose entire mental data
production could be stored ranges from ~106 (all terrestrial
biosphere) to ~1017 (for "natural" Type
II civilization).
- Assume all possible sims are of equal probability to the one
"reality".
è Probability we live in
a sim ranges from ~(1 - 10-6) = 99.999 9% to ~(1 -
10-17) = 99.999 999 999 999
999%.
Computation Volume
argument:
- Assume the same volumes as in the Storage Volume argument,
above.
- The number of ancestor sims whose entire mental data
production could be computed ranges from ~1019 (all human
artifacts) to ~1031 (for "natural" Type
II civilization).
- Assume all sims are of equal probability to the one
"reality".
è Probability we live in
a sim ranges from ~(1 - 10-19) to ~(1 - 10-31).
Sensory Simulation
argument:
- A computer must process ~1030 bits to simulate
everything that all humans everywhere, anywhere, have ever perceived
sensorily.
- Conventional reversible mechanical nanocomputer processes
~1017 bits/J.
- Thus ~1013 J of energy are required to process
all human sensory data to date.
- The fusion energy available from jovian dismantlement,
assuming 0.6% mass-energy conversion efficiency and assuming ~100% jovian mass
is fusionable, is ~1042 J.
- The number of ancestor sims whose entire sensory experience
could be computed by a jovian-burning "natural" Type
II civilization is ~1029.
- Assume all 1029 sims are of equal probability to
the one "reality".
è Probability we live in a sim
is ~(1 - 10-29) =
99.999 999 999 999 999 999 999 999 999%.
III. A Conservative
Conclusion
These estimates assume only the existence of the
most primitive conventional nanomechanical computation and data storage
technologies, and entirely ignore nanoelectronics, quantum computing,
Bekenstein-bounded computing, and so forth. The estimates also leave aside
scenarios involving a possible "aggressive" Type
II civilization (a scenario virtually everyone ignores) that throttles its
home star intelligently, thus obtaining ~104 times more available
mass or volume and up to ~108 times more available power (albeit for
vastly shorter durations).
So even if these estimates err by many orders of magnitude in
the contrary direction, perhaps because only a small fraction of the maximum
possible number of sims are actually being run, the overall conclusion should
remain essentially unchanged. The probability that we live in a simulation,
rather than the reality, may range from (1 - 10-6)
to (1 - 10-31).
Last updated on 2 November 2002